Open a region, then walk

Doloc Town Map

Region pages for town, Doloc Rivervalley, Wetland, Old City Ruins, and hidden rooms. There is no world-map item to craft.

Updated August 2026

Doloc Town — Doloc Town Map

Open a region page for the stall you have. Treaty Port hops do not spend the clock. Hidden rooms the map never marks will not ping — walk into alcoves anyway.

Region order

There is no world-map item to craft. The cards above split the stalls players actually search: town for shops and Doloc Dock, Doloc Rivervalley for the first dungeon, Wetland for acid and its own weather overlay, Old City Ruins for the 1.0 launch region, and hidden areas for the 33 unmarked rooms. Walkthrough is the intended order. The map will let you wander; drone modules and story progress still assume Rivervalley before Wetland.

Doloc Rivervalley is not another name for Ridge Valley — Ridge Valley is a separate wild for bees and fungus. Wetland is the marsh. Old City Ruins is the ruin. Mining Area sits behind town with coal and copper; those nodes also sit in Doloc Rivervalley, Ridge Valley, and Wetland. Packaged ore crates replace hillside nodes in Old City Ruins. Chameleon Bugs live in Doloc Rivervalley combat rooms. Where to farm keeps hunting spots and mining spots apart.

How to travel without wasting the day

You wake at 6:00. Shops often run 8–22, but launch videos still show dawn locks — wait. Treaty Port hops do not spend the clock, which is why it beats walking home at 1 a.m. with a full 10-slot bag. Buy Hult’s 500 gold backpack before you treat Rivervalley as a commute. Fainting sends you home at 60 percent HP and energy. The Range is drone practice before the valley. How to beat covers the fight; the region page covers the street.

Sleep in people’s beds and the game says no. Your bed is the farm bed. Wetland Farm and Old City Farm are extra factories, not new saves. The telephone booth stays on the starter cliff: 12311, 24141, 35321. How to redeem if a rebuild buried it. Farm build is how mailbox and cargo pad move with a pickaxe. Do not clone the starter layout three times and wonder why you still walk 200 tiles for a nail.

Quiet maps, coal, and the bracelet

Thirty-three hidden areas sit in town woodland, Rivervalley alcoves, Wetland caves, and Old City lots. When the map stays quiet, it is not drawing a hint, not locking a quest. How to find covers how to walk in. Secrets names rooms by region. The hidden catalog is the checklist. Equip the Clear Quartz Bracelet in Old City if you want a sound near unexplored space — that is the closest in-game cue. The sound is not a teleport.

Fishing pools are named on the fishing planner, not on a world-map pin. Kelp at Doloc Dock is 40 gold and skips the minigame. Four-eyed Fish at Eastern Pond is 55. Cod at the dock in rain is 170. Wetland water ignores some calendar seasons. Old City sewers hold hermit crabs. Do not fish a Rivervalley puddle expecting dock Kelp — that puddle is Aquatic Chameleon Bug water. Fishing covers empty month and weather cells.

Frequently asked questions

Is there an in-game world map item?

Use these region pages and Treaty Port. There is no world-map item to craft.

Fast travel?

Treaty Port and later outposts. Time does not pass on that hop.

Is Ridge Valley the same as Doloc Rivervalley?

No. Two different places. Doloc Rivervalley is the first dungeon. Ridge Valley is the bee and fungus wild.

Where is coal?

Mining Area, Doloc Rivervalley, Ridge Valley, and Wetland. Packaged coal in Old City Ruins.

Does an unmarked map mean I need a quest?

Usually no. Unmarked just means the map does not show it. How to find and Secrets split the rule from the names.

Can I live in Wetland or Old City?

You can sleep in an annex. Story, Hult’s bags, and the booth still want the starter town and farm.

Updated August 2026